How I Chose a Programming Language for My GameDev Journey
If you're interested in programming games from scratch, you've probably agoniz...
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This dev journey hits home! Building a game from scratch teaches you so much more than just using an engine. I felt the same excitement when trying out simulation games like bus simulator indonesia apk all vehicles unlocked, where the depth and detail really reflect the love for game mechanics and programming.
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Really appreciate this postβI'm also going down the path of building a game completely from scratch and can relate to the struggle of picking the right language. Iβve been exploring Odin recently for similar reasons: simplicity, control over memory, and the straightforward toolchain. It feels like a great fit, especially for smaller-scale but performance-sensitive games.
Right now, Iβm working on designing something similar to E-Scooter Game βa lightweight, physics-driven mobile game that focuses on smooth mechanics and responsive controls. Would love to hear your thoughts or connect with other Odin devs!
Great insights on choosing a programming language for game development! I completely agree that simplicity plays a key role, especially when considering languages like Odin, which provides a good balance between modern performance and manual memory management. However, if you're looking for an easier way to communicate with users within your game or app, integrating a popular messaging platform like WhatsAppNA could be a game-changer. WhatsAppβs APIs offer excellent support for notifications and user interactions, making it a solid choice for apps that need seamless communication. It could be a great addition to your toolkit as you work with Odin, enabling even more engaging user experiences!
This is a really insightful post! It's fascinating to see the dedication involved in programming games by hand with Odin. It reminds me of how much goes on behind the scenes, far beyond just downloading an app from a site like APKHura.
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We also used the Odin programming language to develop the Aviator gambling game with the scribe company. And we have achieved good results in backend and frontend development. We use the application database in regular SQL. After the launch of the game, our online account totalled 10,000 users, and the aviator game, which is presented on the official website - aviator-aviator.in/, has become one of the most popular crash casino games in India;
Great write-up! I really appreciate your thought process in choosing a language for game development.
Odin seems like a fantastic choice, especially for those who enjoy the simplicity of C but want more modern conveniences without a garbage collector. The fact that its SDL2 bindings are identical to C is a huge plus, making it easier to translate existing tutorials and resources.
I also resonate with your take on Rustβwhile itβs powerful, its ownership model can sometimes feel more like an obstacle than a benefit in certain domains like game development. I also tried to develop something like Traffic Rider MOD APK must check!
Looking forward to seeing what you build with Odin!
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Odin? Are these games Runic ones?
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