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emilystorm1
emilystorm1

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How I Designed My Game Without Any Art Skills 🎮🎨(And You Can Too)

No doubt, creating a game can be daunting, especially if you’re NOT an artist.

I’ve been there, staring at a blank screen, wondering how to bring my ideas to life without drawing a single line. The good news is, you don’t need advanced art skills to make a visually appealing game.

Key Takeaways

  • 90% of indie developers start with little to no art skills. Resources and tools can fill the gap.
  • Focus on gameplay first, then improve visuals.
  • Use free tools and assets to save time and effort.

Let me share my journey and the steps I took to design my game without any traditional art background.

Step 1: Start with Simple Shapes

The first thing I learned was to embrace simplicity. Most games don’t need hyper-realistic graphics. Instead, basic shapes like circles, squares, and triangles can create engaging visuals. Popular games like Geometry Dash and Thomas Was Alone prove this.

In my game, I used a free tool called Piskel to create pixel art. It’s simple to use and perfect for beginners. With just a few rectangles and color combinations, I could design characters, enemies, and environments. The key was to focus on contrasting colors to make elements stand out.

Step 2: Use Free or Paid Assets

There are thousands of free and paid art assets available online. Websites like OpenGameArt.org and Itch.io offer sprites, backgrounds, and icons. Many of these are free to use with proper attribution.

For my project, I downloaded a free tile set for the background and some character sprites. This saved me dozens of hours and gave my game a polished look. Remember to check the licensing terms before using any asset. Some require you to credit the creator, while others are entirely free.

Step 3: Experiment with Color Palettes

Even if you can’t draw, you can still choose colors wisely. Tools like Coolors help generate color schemes. I used it to select a cohesive palette for my game.

Here’s a tip: Limit your palette to 3-5 colors. This makes your game look more consistent and professional. For example, I used blue, white, and orange for my space-themed game. It created a clean and futuristic vibe.

Step 4: Focus on Gameplay First

Good gameplay matters more than stunning visuals. Games like Minecraft and Undertale thrive because of their mechanics and storytelling.

When I started, I made a rough prototype using placeholder art. This let me test the gameplay and make improvements before worrying about the visuals. Tools like Unity and Godot are beginner-friendly and allow you to work on mechanics before adding art.

Step 5: Leverage Procedural Generation

Procedural generation can create dynamic environments without much effort. Spelunky, a popular indie game, uses this technique to generate unique levels every time you play.

For my platformer, I used Unity’s built-in tools to randomly generate terrain. It gave my game variety and saved time designing each level manually.

Step 6: Add Animations Sparingly

Animations make your game feel alive, but they don’t have to be complicated. Simple effects like a character blinking or moving smoothly can make a big difference.

I used Unity’s Animator to create basic animations. For example, I added a bounce effect when my character jumped and a flash effect when they collided with an enemy. These small touches made the game more engaging.

Step 7: Seek Feedback Early

Once you have a playable version, ask others for feedback. Friends, online communities, and forums like Reddit’s r/gamedev can provide valuable insights.

When I shared my prototype, someone suggested simplifying the UI and adding a tutorial. This feedback improved the overall experience.

Step 8: Use Free Fonts and Sounds

Typography and sound design are crucial for immersion. Sites like Google Fonts and Freesound offer free resources.

For my game, I picked a retro-style font and added sound effects for actions like jumping and collecting items. A simple soundtrack created in Bosca Ceoil gave it more personality.

Step 9: Iterate and Polish

Design is an iterative process. Don’t aim for perfection on your first try. I went through five iterations of my game before I was satisfied.

Polishing included:

  • Adjusting the difficulty curve.
  • Making sure the controls felt responsive.
  • Adding particle effects for a more dynamic feel.

Remember- anyone can design a game with the right mindset and tools. Start small, learn as you go, and don’t let the lack of art skills hold you back. Good luck with your project!

Please do comment below!!!

Top comments (21)

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minecraft072 profile image
minecraft072

Great breakdown of how to approach game design without traditional art skills! Focusing on gameplay first and using simple shapes makes a huge difference, and tools like Piskel Minecraft and procedural generation can really streamline the process. The tip about limiting the color palette is especially useful—keeping things cohesive can make even basic visuals look polished.

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kerwill1122 profile image
Kear will

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kerwill1122 profile image
Kear will

This is such an inspiring post, Emily! It’s awesome to see how you pushed through the challenge of not having art skills and still brought your game to life. It just goes to show that creativity and resourcefulness matter more than being a master illustrator. Honestly, this kind of determination is something we also see in other fields — like at IlfordEstateAgents, where they make moves in the property world with a clear vision and smart strategy, even when things aren’t always picture-perfect. Great work all around!

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oltyt55

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henrich45 profile image
henrich45

Great insights! For those diving into game design without art skills, tools like asset libraries are lifesavers. Also, if you're testing your game on emulators, learning how to make BlueStacks less laggy ensures smoother gameplay and better performance. 🎮

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glenn01 profile image
glenn

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petergrove219

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sweetieroy44 profile image
sweetieroy44

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fillis34 profile image
Fillis34

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